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The Story

Grocery stores have been somewhat hesitant to embrace new technology. Instead, they've stuck to old-fashioned store layouts that make customers walk through the entire store, like the "racetrack" pattern. While this can boost profits, it often leaves shoppers feeling
lost and frustrated.

The Intervention

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To improve the shopping experience, I believe we should find a balance between convenience and potential sales losses. We must also consider how technology might disrupt current revenue strategies, such as paid placement. Our focus should be on enhancing the way customers interact with the store environment to create positive shopping experiences that maximize the use of store space. Moreover; users have dietary restrictions. 
It is not always easy to ready through tiny text on the label figure our if it is consumable for them.

  • Everyone's cognitive space ownership of the store looks different.

  • The needs of the shoppers are unique

  • The routes of the shoppers are tailored by habit.

  • The shopping needs are requirements of shoppers is defined by their experiences. Lists try to be concise.

Understanding the space

Contextual Inquiry and Observation.

Another intriguing and profoundly insightful approach to conducting research, apart from surveys and interviews, is contextual inquiry.
In this method, as UX students, we immerse ourselves in the users' environment to gain a deep understanding of their workflow and behaviors within their natural setting.

We conducted contextual inquiries with shoppers and observed the behavior of multiple other shoppers  to understand their shopping trends, behaviors and patterns.

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Shopper

Shoppers have specific routes they follow while navigating.

Pricing drives important Decisions while shopping.

Some shoppers prefer specific stores.

Some shoppers have concise lists that help them keep track of the shopping.

Store Layout

Shoppers find the store's layout intuitive and get used to it the more they visit.

Products

There are various parameters that are used to compare items of the same category. This is highly common in larger stores like Walmart and Payless

Label like- Product descriptions, nutrient information when are misplaced, inaccurate, missing etc. cause the customer to experience negative emotions and not buy the product all together.

"Dietary restrictions make it harder to chose products. I need to read labels all the time"

Who are our users

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Solution Approach

"Leveraging augmented reality to guide users through stores based on their shopping preferences and product choices".

Ideation and Low Fidelity Wireframing

  1. What if shoppers could have their preferences set before coming into the store?

  2. What if shoppers can find the desired items without hassle.

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  • Shoppers need that use lists and want to stick to them; do not want to waste money or time.

  • Labels are annoying. Their font is too small.

  • You don't want allergies flaring up.

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  • We explored on the lines of Augmented Reality.

  • The application will detect which Aisle the user is in.

  • The user will be able to hold their phone and point their camera to the aisle full of different products.

  • The AR experience will highlight the products in the Aisle that fit the user's preference.

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  • The user has the ability to create a generic list of items that they intend to shop for.

  • Set their preferences. This can include- allergies, diets, pricing. 

  • The AR experience tailors the products that suit the users needs

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Experiential Testing

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To test the concept, we decided to conduct experiential testing. Experiential testing allows us to mimic how the real experience might look like. We cut out foam board pieces that represent the AR experience. We wanted to demonstrate to shoppers how the AR experience would work in a Target.​

User Flow

User enters grocery store.
App detects users location in store.
User sets product preferences

User goes over list and selects product to proceed to. App AR experience guides user towards specific product's location.

Upon reaching aisle, user can hold up AR to see which product matches set preferences.

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Point your phone over the desired aisle, take your pick

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Check the details and on to the next!

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Create a generic shopping list

Set user product preferences

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  • The LANDING SCREEN of the application/ Feature informs the user about their location. The User can directly jump into the AR Experience OR Edit their preferences. 

Bringing it to life

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Locate Shopper location

Guide shopper to items

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In the AR experience, users explore the store freely and customize dietary preferences through the product tab for personalized product discovery. They manage a shopping list with generic items to simplify shopping, reducing unnecessary interactions like searching for specific brands and types. This preserves the store's revenue model while enabling manual product browsing.

Design system

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Conclusion

The app is not a stand alone version of just another shopping application. The app concept overlays on other shopping apps and just ENHANCES the current shopping experience and not change it. This keeps all stakeholders involved happy.

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